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Strength, Power, Reactivity, & Speed Discussion / Re: About the hangtime based vertical jump calculators
« on: December 22, 2009, 04:57:05 pm »Being an engineer i know well that the hangtime-vert calculation formula is 100% accurate, i even have my own excel version with the local gravity acceleration in the formula.
I was thinking:
The correct way to measure hangtime is to measure the time that the feet are in the air , from the first 'airborn' frame to the first 'touchdown frame'.
But doesnt that mean that we have a different measurement here compared to the normal one ( highest touch minus flat-footed reach )?
Instead of flat footed standing reach we are using 'toes-up' reach!
That would make the vertical measurements different by an amount equal to the flat-footed vs toes-up reach difference, wich would be ~4-5''.
What is your opinion?
well ya because, standing vert is a measure of how much your COM has changed from a flat-foot stand still.. so being up on the toes is changing the COM.. thats why in hangtime vids i always take the frame right before takeoff, still on the toes, but, right before your toes leave the ground.. this takes into account the 0.033s error also.. that gives you more of a vert number that is more similar to a vertec touch-reach.
the 0.033s error on takeoff and landing is the biggest concern with hangtime formula, when using 30fps cameras.. best case you're dead on, worst case you're 0.066s off.
ya it sux though i wish vertec's were ~20$.. vert training with one is so much better.